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Changelog

tilttek/loot-tables

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All notable changes to tilttek/loot-tables will be documented in this file.

Updates should follow the Keep a CHANGELOG principles.

0.1.0-alpha - 2026-11-11

Added

  • LootEntry: an entry with its key, its name of up to 1000 characters, the path or URL of its image and its slot.
  • LootTable: 2 to 1000 entries rolled with a die of as many sides, the entry of face 1 first; ofTexts() for a list of texts.
  • LootBox: the 1 to 10 tables a product rolls, in order, each with its own die; single(), dice() and the tilttek/dice pool of the box.
  • LootCatalog: the tables and boxes of an application by key, every box rolling tables of the catalogue and writing its draws within 1000 characters; CatalogReader reads it from decoded YAML or JSON, naming the path of a value it refuses.
  • PendingDraw: a secret seed drawn from a secure source, its commitment published first, and a nonce; restored from its stored seed.
  • LootDrawer: the reveal of a box from a pending draw and the buyer's client seed of 1 to 256 bytes of UTF-8 text, given after the commitment, through the verifiable rolls of tilttek/dice, and the verification of a published proof; RevealedDraw and its proof.
  • LootResult, Pick and DrawSource: one face and one entry per table, verifiable or entered from physical dice.
  • ShopCode: one character per die, the digits then the hexadecimal continued to K for a d20, written and read back in either case.
  • DrawText: the faces joined by - and the names of the entries, written and read back from the faces alone.
  • LootException, InvalidLoot, UnknownLoot and InvalidCode.
  • Fuzz targets for the shop codes and the draw texts, and benchmarks of the reveal, the verification and the codes.
  • Documentation: installation, tables and boxes, drawing, codes, exceptions, extension points, testing and reference.
  • Community files: contribution guide, code of conduct, security policy and MIT licence.