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Drives and safeguards

tilttek/puzzle-builder

Tilttek sorts each package by the drives it touches, and every drive that puts pressure on players carries a safeguard. This library stands under one drive:

DriveWhat the library doesSafeguard
Curiosity and autonomyPuzzles to solve in an order the players choose among those open, hints asked when the players want themNothing beyond the common rules

The library adds no pressure of its own: no countdown, no score, no ranking, no streak. A game built on it that adds one — the countdown of an escape room, a leaderboard — carries that drive's safeguard itself.

The common rules it keeps

  • A member is an opaque reference. A team is a ResourceReference given by the application; the library reads no name, email or account, and refuses a reference that looks like an email address.
  • Everything replays. A progress is the record of the moves — solves with their time, hints with their tier and time, guesses counted —, so a game's state follows from what was played.
  • Nothing is public without the members' choice. The library publishes nothing; its view is for the team's own screen.
  • No pressure to pay. Hints are revealed tier after tier, and their penalty is a number of seconds the game decides what to do with; the library has no notion of a price.