Drives and safeguards
tilttek/puzzle-builderTilttek sorts each package by the drives it touches, and every drive that puts pressure on players carries a safeguard. This library stands under one drive:
| Drive | What the library does | Safeguard |
|---|---|---|
| Curiosity and autonomy | Puzzles to solve in an order the players choose among those open, hints asked when the players want them | Nothing beyond the common rules |
The library adds no pressure of its own: no countdown, no score, no ranking, no streak. A game built on it that adds one — the countdown of an escape room, a leaderboard — carries that drive's safeguard itself.
The common rules it keeps
- A member is an opaque reference. A team is a
ResourceReferencegiven by the application; the library reads no name, email or account, and refuses a reference that looks like an email address. - Everything replays. A progress is the record of the moves — solves with their time, hints with their tier and time, guesses counted —, so a game's state follows from what was played.
- Nothing is public without the members' choice. The library publishes nothing; its view is for the team's own screen.
- No pressure to pay. Hints are revealed tier after tier, and their penalty is a number of seconds the game decides what to do with; the library has no notion of a price.